Videojuegos en Educación

ARTÍCULOS EN REVISTAS CIENTÍFICAS

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2020

Cecile Meier, Jose Luis Saorín, Alejandro Bonnet de León, Alberto Guerrero Cobos (2020). Using the Roblox Video Game Engine for Creating Virtual tours and Learning about the Sculptural Heritage. International Journal of Emerging Technologies in Learning (iJET)15 (20), DOI: https://doi.org/10.3991/ijet.v15i20.16535

2018

Meier, C.; Saorín, J.L.; de la Torre-Cantero, J.; Díaz-Alemán, M.D. (2018). Alternative Divulgation of the Local Sculptural Heritage: Construction of Paper Toys and Use of the Minecraft Video Game. Sustainability; Sustainable Alternate Realities in Digital Heritage, 10, 4262. pp. 1-12. 

DOI: https://doi.org/10.3390/su10114262 

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Carlos Carbonell Carrera, José Luis Saorín & Stephany Hess Medler (2018): Pokémon GO and Improvement in Spatial Orientation Skills, Journal of Geography, DOI: 10.1080/00221341.2018.1470663

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2017

Carbonell-Carrera, C., Saorin, J. L. (2017). Virtual Learning Environments to Enhance Spatial Orientation. EURASIA Journal of Mathematics, Science and Technology Education. 2018 14(3): 709-719 DOI: 10.12973/ejmste/79171.

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Carbonell-Carrera, C., Saorin, J. L. (2017). Geospatial Google Street View with Virtual Reality: A Motivational Approach for Spatial Training Education. Geospatial Applications, Tools and Location-Based Services for Education. ISPRS Int. J. Geo-Inf. 2017, 6(9), 261; doi:10.3390/ijgi6090261

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2015

Cecile Meier, Jose Luís Saorín Pérez, Jorge de la Torre-Cantero, Alejandro Bonnet de León, Miguel Melgar Ramírez (2016) Construcción de un mundo virtual en Minecraft para el aprendizaje del patrimonio escultórico urbanoRELATEC Revista Latinoamericana de Tecnología Educativa. Vol 15 (3) pp. 83-97

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Saorin, J.L.; Meier C.; de la Torre-Cantero, J.; Melián Diaz, D.; Rivero Trujillo, D. Juegos en tabletas digitales como introducción al modelado y la impresión 3D. Education in the Knowledge Society (EKS), [S.l.], v. 16, n. 2, p. 129-140, jul. 2015.

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J.L. Saorín, J. de la Torre Cantero, C. Meier, D. Melián, D. Rivero. BLOKIFY: Juego de modelado e impresión 3D en tableta digital para el aprendizaje de vistas normalizadas y perspectiva. Digital Education Review. Numero 27 (Educational Gamification), Junio 2015. pp. 105 - 121. 

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Martin-Dorta, N., Sanchez-Berriel, I., Bravo, M., Hernandez, J., Saorin, J. L., & Contero, M. (2014). Virtual Blocks: a serious game for spatial ability improvement on mobile devices. Multimedia Tools and Applications, 73(3), 1575-1595.

 

 

2010-2005

 

 

Martín‐Gutiérrez, J., Saorín, JL., Martín‐Dorta, N., Contero, M. (2009). Do Video Games Improve Spatial Abilities of Engineering Students? International Journal of Engineering Education, 25(6), 1194‐1204.

 

 

 

PONENCIAS EN CONGRESOS

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Martin-Dorta, N., Berriel, I. S., Rodrguez, D. L., De Cspedes, H. A. M., Saorin, J. L., & Contero, M. (2011). Design and evaluation of a 3 D construction mobile game for the iPhone/iPod touch platform. In American Society for Engineering Education. American Society for Engineering Education.