DEHAES GROUP
Grupo de investigación para desarrollo de competencias educativas con tecnologías avanzadas
Videojuegos en Educación
ARTÍCULOS EN REVISTAS CIENTÍFICAS
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2021
Carbonell-Carrera, C., Saorin, J. L., & Jaeger, A. J. (2021). Navigation Tasks in Desktop VR Environments to Improve the Spatial Orientation Skill of Building Engineers. Buildings, 11(10), 492.
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Carbonell-Carrera, C., Saorin, J. L., & Melián Díaz, D. (2021). User VR Experience and Motivation Study in an Immersive 3D Geovisualization Environment Using a Game Engine for Landscape Design Teaching. Land, 10(5), 492.
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Carbonell-Carrera, C., Jaeger, A. J., Saorín, J. L., Melián, D., & de la Torre-Cantero, J. (2021). Minecraft as a block building approach for developing spatial skills. Entertainment Computing, 38, 100427.
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Meier, C., Sanchez Berriel, I., Pérez Nava, F. (2021). Creation of a Virtual Museum for the Dissemination of 3D Models of Historical Clothing. Sustainability (3D Technology for Sustainable Education, Culture and Divulgation) 2021, 13(22), 12581; https://doi.org/10.3390/su132212581
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2020
Melián Díaz, D., Saorín, J. L., Carbonell-Carrera, C., & de la Torre Cantero, J. (2020). Minecraft: three-dimensional construction workshop for improvement of creativity. Technology, Pedagogy and Education, 29(5), 665-678.
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Carbonell-Carrera, C., Gunalp, P., Saorin, J. L., & Hess-Medler, S. (2020). Think spatially with game engine. ISPRS International Journal of Geo-Information, 9(3), 159.
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Cecile Meier, Jose Luis Saorín, Alejandro Bonnet de León, Alberto Guerrero Cobos (2020). Using the Roblox Video Game Engine for Creating Virtual tours and Learning about the Sculptural Heritage. International Journal of Emerging Technologies in Learning (iJET), 15 (20), DOI: https://doi.org/10.3991/ijet.v15i20.16535
2018
Meier, C.; Saorín, J.L.; de la Torre-Cantero, J.; Díaz-Alemán, M.D. (2018). Alternative Divulgation of the Local Sculptural Heritage: Construction of Paper Toys and Use of the Minecraft Video Game. Sustainability; Sustainable Alternate Realities in Digital Heritage, 10, 4262. pp. 1-12.
DOI: https://doi.org/10.3390/su10114262
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Carlos Carbonell Carrera, José Luis Saorín & Stephany Hess Medler (2018): Pokémon GO and Improvement in Spatial Orientation Skills, Journal of Geography, DOI: 10.1080/00221341.2018.1470663
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2017
Carbonell-Carrera, C., Saorin, J. L. (2017). Virtual Learning Environments to Enhance Spatial Orientation. EURASIA Journal of Mathematics, Science and Technology Education. 2018 14(3): 709-719 DOI: 10.12973/ejmste/79171.
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Carbonell-Carrera, C., Saorin, J. L. (2017). Geospatial Google Street View with Virtual Reality: A Motivational Approach for Spatial Training Education. Geospatial Applications, Tools and Location-Based Services for Education. ISPRS Int. J. Geo-Inf. 2017, 6(9), 261; doi:10.3390/ijgi6090261
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2015
Cecile Meier, Jose Luís Saorín Pérez, Jorge de la Torre-Cantero, Alejandro Bonnet de León, Miguel Melgar Ramírez (2016) Construcción de un mundo virtual en Minecraft para el aprendizaje del patrimonio escultórico urbano. RELATEC Revista Latinoamericana de Tecnología Educativa. Vol 15 (3) pp. 83-97
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J.L. Saorín, J. de la Torre Cantero, C. Meier, D. Melián, D. Rivero. BLOKIFY: Juego de modelado e impresión 3D en tableta digital para el aprendizaje de vistas normalizadas y perspectiva. Digital Education Review. Numero 27 (Educational Gamification), Junio 2015. pp. 105 - 121.
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Martin-Dorta, N., Sanchez-Berriel, I., Bravo, M., Hernandez, J., Saorin, J. L., & Contero, M. (2014). Virtual Blocks: a serious game for spatial ability improvement on mobile devices. Multimedia Tools and Applications, 73(3), 1575-1595.
2010-2005
PONENCIAS EN CONGRESOS
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Martin-Dorta, N., Berriel, I. S., Rodrguez, D. L., De Cspedes, H. A. M., Saorin, J. L., & Contero, M. (2011). Design and evaluation of a 3 D construction mobile game for the iPhone/iPod touch platform. In American Society for Engineering Education. American Society for Engineering Education.